STEAM and Digital Youth Work

Promoting STEAM and Digital Youth Work in the youth sector

NYCI promotes the use of STEAM and Digital Youth Work in youth work settings. We use innovative methodologies to increase the use of STEAM (science, technology, engineering, art and maths) to support the achievement of youth work outcomes and train youth workers to support the young people they work with to deal with both the risks and opportunities that living in an increasingly digitalised world bring.

SCIENCE

TECHNOLOGY

ENGINEERING

ART

MATHS

The STEAM in Youth Work project will enable the youth sector to:

  • use STEAM (science, technology, engineering, art and maths) to support the achievement of youth work outcomes, and
  • deliver inspiring, experiential STEAM projects.

Through training, residentials, ‘scientist in youth work residency’ grants, resources and equipment grants, youth workers will be supported to develop their youth facilitation repertoire to include STEAM and to communicate STEAM concepts covering light, energy, electricity, circuits and environmental science. Youth workers will be supported to develop innovative learning models based on ‘development education & environmental science through gaming’, ‘science through art’ and the ‘maker movement’.

Robust evaluation and quality assurance mechanisms, including an academic adviser and an expert advisory group, will ensure evidence generated about innovative STEAM education and engagement and youth work models will be transferable. Dissemination events, resources and NYCI’s extensive networks will ensure evidence informs wider youth work, STEAM education and engagement and formal education policy and practice.

The project is funded by the Science Foundation of Ireland.

steam-toolkit-and-activity-guides

STEAM Toolkit and Activity Guides

The STEAM Toolkit is designed to support youth workers interested in developing their practice by incorporating STEAM learning approaches and tools in their work with young people.

These STEAM training resources were developed as part of a European Partnership www.digitalyouthwork.eu by NYCI and their Irish partners Camara Education Ireland.   There are also training resources from the our European Partnership on various aspects of digital youth work.

UPCOMING STEAM TRAINING

The National Youth Council of Ireland has a number of upcoming STEAM training courses that can be booked online. Click on any of the events below to find out more about them, or click here to see all available training and events that you can book online.

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Upcoming Events › STEAM

List of Events

STEAM in Youth Work – Coding and 3D printing for everyone – Carlow

April 28 @ 9:30 am - 5:00 pm IST

This intermediate-level training is ideal for you if you have already received introductory STEAM training and/or already use STEAM in your practice. You will complete a range of new STEAM activities, explore how including STEAM can add unique value to youth work and begin planning STEAM programmes and projects with peers

STEAM in Youth Work – Intermediate Training – Cork

May 28 @ 9:30 am - 5:00 pm IST

This intermediate-level training is ideal for you if you have already received introductory STEAM training and/or already use STEAM in your practice.

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Complete our expression of interest form if you would like to be among the first to hear about newly announced training days and opportunities.

    Under EU legislation (General Data Protection Regulation – GDPR), The National Youth Council of Ireland must, and will, only use the data provided by you with your consent to send you updates and information on trainings and events. This protects you and it protects us.

DIGITAL YOUTH WORK NEWS

NYCI is inviting tenders for an assessment of the value of STEAM in Youth Work

NYCI is now inviting tenders from qualified individuals and organisations to undertake an assessment of the contribution of STEAM projects to achieving the overall aims of NYCI’s STEAM in Youth Work project.

Game changers: A competition for young people who want to change the world…

A competition for young people who want to change the world and believe that games are a way to do this!

Games, Youth Work and Climate Change – what’s the connection?

The science and the politics of climate change are complex, they are interconnected and can seem impenetrable to most people. The impact of climate change is […]

DIGITAL YOUTH WORK RESOURCES

NYCI is inviting tenders for an assessment of the value of STEAM in Youth Work

NYCI is now inviting tenders from qualified individuals and organisations to undertake an assessment of the contribution of STEAM projects to achieving the overall aims of NYCI’s STEAM in Youth Work project.

Game changers: A competition for young people who want to change the world…

A competition for young people who want to change the world and believe that games are a way to do this!

Games, Youth Work and Climate Change – what’s the connection?

The science and the politics of climate change are complex, they are interconnected and can seem impenetrable to most people. The impact of climate change is […]

WEB SAFETY IN YOUTH WORK RESOURCE

This resource from has been created to support those who work with young people in all youth work organisations who often share similar concerns, risks and challenges to ensure all young people, staff, volunteers are safe online. However, each organisation should consider how the issues raised in this resource should be adapted to their own local context and what will work most effectively in their practice.

The information in this resource is designed to highlight the key issues to be considered when working online with young people and to sign post to other resources that can support youth work organisations to work safe online with young people.

DIGITAL YOUTH WORK PUBLICATIONS

NYCI Annual Review 2018

We’re very proud of what we achieved for the youth sector in 2018. With our members we’ve worked hard to make sure youth work is recognised […]

NYCI Arts Programme – Digital Filmmaking Handbook

A tool for inspiration, exploration and imagination in youth work. This resource is published by the Youth Arts Programme, an initiative of the National Youth Council […]

STEM in Youth Work Maker Project: Final Report

The final learning report from the NYCI TechSpace STEM in Youth Work Maker Project highlights that including STEM in youth work enhances it in unique ways. […]

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